Emperor: Battle for Dune is a follow-up to Dune II, which is widely considered to be the first RTS game.This installment follows the struggle of the three 'Great Houses' of Atreides, Harkonnen and Ordos to control the planet Arrakis, also known as Dune. Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001.[1] It is based in Frank Herbert's science fiction Dune universe. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000.
This article needs additional citations for. Unsourced material may be challenged and removed. Find sources: – ( July 2016) Emperor: Battle for Dune James Steer Jamie Ferguson Neil Marsden Gregory Mathews Philip Veale Richard Evans Gary Cox Jarrid Mendelson Series Release Mode(s), Emperor: Battle for Dune is a, released by on June 12, 2001.
It is based in 's. It is the third game set in the Dune universe, following its predecessors,.
While Dune II was a totally distinct story to that of, and Dune 2000 was a remake of Dune II, Emperor is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features filmed with. Of Emperor featuring an Atreides base Synopsis Setting Emperor is set shortly after Dune 2000.
Emperor has been killed by his, Lady Elara, and the has been thrown into chaos. Plot The has presented the three remaining Houses (the same as those in the previous games:, and ) with a unique challenge: a war of assassins on the planet. Whichever House wins the war will become the new leader of the Landsraad, and its leader the new, Emperor of the Known Universe. Eventually, it becomes clear during the campaign that the are scouring Arrakis with hidden motives, with various probes spotted collecting flesh samples from dead. After the last battle with any one of the opponent Houses on their home planet, the (Guild of Navigators) leaves the victorious House stranded on the enemies' conquered homeworld, attempting to control Arrakis with House Tleilaxu by genetically engineering an Emperor Worm with immense psychic powers empowered by Lady Elara.
They also release a mind influencing drug in all the remaining forces water supply on Arrakis to make them slaves under the Guild. It then becomes clear that a last-ditch attempt must be made back on Arrakis to destroy the Emperor Worm before he awakes, by using the Smugglers Guild to get back to Arrakis. Eventually the player destroys the Emperor Worm, and the Guild's plan is foiled. The victorious house then regains control of Arrakis and the and proclaims their side's leader Emperor of Dune.
Subplots While each campaign has the story ultimately culminating up to the battle with the Emperor Worm, the three campaigns have subplots revolving around each faction's intents to conquer Arrakis. House Atreides' campaign involves regaining the trust of the Fremen, with whom they have had an uneasy relationship due to unspecified past events.
Many of the starting missions revolve around forming an alliance with the Fremen. Later on in the campaign, a party of Fremen diplomats are sent to Caladan, where they and the Duke Achillus are under attack by Tleilaxu soldiers. This attack is eventually thwarted and the Fremen pledge their allegiance to House Atreides. The general benevolence of House Atreides is apparent in their motivation for each map's campaign and they have little to no ulterior motives in lending assistance to any of the factions on Arrakis.
House Harkonnen's campaign revolves around the ailing Baron Rakan and his two sons, Gunseng and Copec, who both vie to take the Baron's place upon his death. Copec and Gunseng are at one another's throats, and compete for the Baron's favor as the latter's days grow shorter. Gunseng eventually goes to Arrakis to oversee the spice mining. Copec grows impatient, however, and poisons Rakan's food. Copec assumes the title, and goes to Arrakis to have his brother swear allegiance to his new baron.
Believing that Copec has usurped the title, Gunseng openly rebels against him. The player character chooses to either side with Gunseng or Copec, and both opposing factions battle on Giedi Prime.
Depending on who emerges victorious, the game will then feature Gunseng or Copec as the reigning baron of House Harkonnen. House Ordos' campaign revolves around their ability to create gholas. The house eventually creates a ghola of the deceased Emperor Shaddam Corrino, who will serve as a puppet emperor subservient to House Ordos. Ordos motives are typically insidious in that they attempt to manipulate many of the subhouses (Fremen, Sardaukar, Smugglers) into conflict with the major houses they are fighting, using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for House Ordos. The Ordos are led by the Executrix, four beings that share a single mind and communicate only through a creature known as the 'Speaker'. The Ordos are calculated in their thinking, almost machine-like. Advising the 'Commander' (player) is the equally cold female Mentat Roma Atani.
There also subplots within subhouses and factions on Arrakis. Ix and the Tleilaxu have made it clear that that they cannot be united, and force the player to choose one or the other, though it is possible to have the support of two. A Sardaukar coffin containing a trooper in suspended animation can sometimes be found in the battlefield. These troopers usually ally themselves with the faction that awakens them. Reception reviewed the game, saying it had 'nice graphics, fun cinematics, some interesting units, and a fun interactive campaign map.' However, they also panned it for having 'outdated graphics, iffy AI and pathfinding, crummy multiplayer, and an overwhelming sense of deja vu' as well as a lack of then standard control features in similar games. References.
Westwood Studios returns to the sand dunes of Arrakis in hopes of striking pay dirt, not in spice, but the spirit of the world that launched the real-time strategy (RTS) genre in 1992 with Dune II. Instead of rediscovering that winning blueprint, they turn up a voracious monster lurking beneath the dunes: formulaic RTS design with the distinct Westwood Studios' signature. Emperor: Battle for Dune showcases the same old reliable RTS gameplay with a new facelift, but the sands of time have shifted against it.
Emperor: Battle for Dune revisits the epic battle between the three powers of Dune: House Harkonnen, House Atreides, and House Ordos. The triad has long offered a variety of tactics from which to choose. Will you be devious and aid the Ordos or will the 'might is right' justice of Atreides prevail? Minor factions, including the book's native Fremen, will offer to ally, increasing the number of unique units on the field. Decisions made early on will affect the entire game, while maintaining a careful balance. Although the setting has become tiresome (after all, it is the third Westwood RTS game set in Frank Herbert's universe, never has it been rendered so gorgeously.
A new 3D engine gives you the option of playing from the traditional overhead view or rotate into a 3D world of tornadoes, worms, and war. The camera is easy to manipulate and freshens up the presentation. The units are also nicely realized; each side has its own fashion, styled mostly from the David Lynch movie. Switching to polygons has also helped the spice worms become the hulking behemoths they're supposed to be. The world is still gritty, barren, and mostly a burnt orange, but the care given to the units more than makes up for the desolate landscape. Purists will enjoy immersing themselves in a world where eagle head facades and long cloaks are the order of the day. As nice as the graphics are, they don't overcome the fact that the game is still grounded in the basics of the worn-out genre with the same flaws.
![Emperor Battle For Dune Download Emperor Battle For Dune Download](/uploads/1/2/5/6/125616557/299579454.jpg)
Harvesters still have the wonky AI algorithm issues that date back to the age of Dune II. Even air transports can't help harvester woes and tank rushes still beat any long-term strategy. However, for the first month of Emperor: Battle for Dune's release, only those who preordered the game got anti-air units, forcing many to switch from rushing tanks to rushing aircraft.
Fortunately, air defenses can be restored with a downloadable patch. Somewhat surprisingly, there isn't much variation in mission types. It's still the simple game of form a base, harvest, build, and destroy, with the occasional small squad action thrown in for good measure. The patented action is still there and finely honed, thus fanatics of such games will feel right at home. These age-old conventions are double edged; gamers have supported the genre and are familiar with the controls and gameplay, but lack of innovation could create a backlash from buyers wanting more.
The full-motion video cut-scenes are also showing their age. Being named Kane's second-in-command in Command & Conquer was impressive in 1995, but actors addressing the camera as if you are there is now kind of silly. The writing and acting has also gone downhill; characters huff and bluster their way through ill-conceived lines with laughable zeal. Apparently, the idea is quantity over quality, as there are many minutes of the cheesy acting to wade through to get back to the fight. Sound effects and music still remain topnotch, faithfully carrying out the early precedent of excellence. As usual, the worm effects are perfect, and the meaty destruction of your units left too long in the sandbox is unmistakable. Overall, this isn't a bad game by any means, and the action is as addictive as always.
If Emperor: Battle for Dune was a clone made by a lesser company, it would have been stellar. As it is, though, Westwood Studios has pushed the license and design one step too far. Cleaning up the vehicle but not improving the engine that drives it won't always sell. Emperor: Battle for Dune is easily playable but just as easily forgettable. Even diehard fans of RTS games should hold on to their money and demand more. Graphics: The game sports a new 3D graphics engine.
Units are detailed and faithful to the styles inspired by the movie. The landscape, however, is uniformly barren and mostly orange. Sound: Westwood Studios consistently produces fine work in the sound and music department and this title continues that trend. Worm effects are especially well done. Enjoyment: Another RTS produced by the company that started the genre. The game features the same old reliable gameplay, which is fine if you aren't yet tired of it.
Replay Value: Three storylines to play through and multiplayer games keep the forces of Dune at war for quite some time. But, it's still more of the same from earlier releases in the series. People who downloaded Emperor: Battle for Dune have also downloaded:, ©2019 San Pedro Software Inc. Contact:, done in 0.003 seconds.